Monday, April 22, 2013

Ragnarok Online 2 - What have they done!


Ragnarok Online is a force to be reckoned with, but what have they done with Ragnarok Online 2? This is Gravity's second attempt to correct what they have done wrong the first time around when creating a 3-D version of their popular game. It's nice to see they gone back to their roots and kept the same classes minus a few like merchant, bards, and dancers. The main concern for the game is actually the playability of it.


Lets start with some basic information. Classes that are included are thief, acolyte, archer, mage, and swordsman. From there they have their normal job class diversion from Ragnarok online except for archers, where your choice is either ranger or beastmaster. The level needed to job change is 25, but by golly it takes a bit to reach it. Crafting in the game was done quite well and isn't over complicated at all and this is coming from a person that avoids crafting due to the complexity. Along with classes your allowed to choose one job and the choice are cook, tailor, blacksmith, and alchemist. On the side note a tip on foods in the game is that eating the food is only allowed when your out of battle. Food in this game are mainly for you to recover HP & SP faster while sitting.


The battle system in this new game is just atrocious. Words can not describe the thinking process that went on when creating it. The problem with the battle system is that it requires your character to always face the monsters in order to attack. Now this isn't to much of a trouble, but when you have to manual position your character to face the monster, now that is where it gets a bit hairy. We currently are flooded with games that are putting plenty of features to make the game enjoyable, but Ragnarok Online takes it to a whole new level and instead takes it all away. It's not hard to get use to moving your character to the correct position, but sure would be a hassle when your spamming a button and your character doesn't do anything because its not facing straight on with the monster. This also discourages us to mob effectively.


The game in general doesn't give off an Ragnarok Online kind of feel, which many fan are sadden by and even disgusted to play it. Comments I've read on the official forums are they should have put the money into making Ragnarok Online better vs trying to make a second game and that the game itself is trash to put it bluntly. Many fan of Ragnarok, including myself, are still playing it due to the fact that it is a Ragnarok product, bur even I'm sadden by the outcome of the game.


I'm looking forward to the opening of this game and when it does come out I'll be sure to make a video that is more in depth and hopefully explains better what I'm ranting on in here. 

2 comments:

  1. Laura here! Huahua, just wanna say that the other effect of foods is good. I like me some Screw Fin Cocktails, but they are a lvl 40+ food. It ups a bunch of stats. It's like the BEST stat food there. Maybe instead of watching animu, I should have joined you all in the open beta. Just curious, what it the cooldown on resurrect? I know kRO2 had 3 min cooldown, the fucking SEA's RO2 was a 30 minute cooldown.

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    1. I did't play acolyte, but it was also some ridiculous amount of time for cool down x.x;. Sage I think could have been better for res than aco, but don't quote me on it.

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